![]() ![]() To narrow things down, the game is simply a sprawling easter egg hunt that provides a relaxed ambience of memorable busy work. Manipulating the layout of the environment to seek and claim yellow cubes rarely ever becomes taxing and are often easy to solve. There is no end-level goal post to reach, very few new abilities to gain and a lack of enemy encounters steers away from any potential threat of danger. His ultimate goal is to obtain little shards to make up 32 yellow cubes to open up doors and save the world he lives in. This leads to a whole new dimension of puzzle-platforming possibilities as our chirpy protagonist uses his new claimed power to transverse his way across a correlation of wonderfully pixelated landscapes. ![]() Gomez soon manages to stumble across a Tommy Cooper-like fez hat that contains the ability to laterally rotate the environments across the four planes of a cuboid. You play as Gomez, an adorable cluster of pixels living it up in a 2D world. However, what is clear is without the counterbalance of a positive community working together, the deeper mysteries of FEZ would be incredibly difficult to unearth. Whether it was deserved or not isn’t something I care to have an opinion on. Which is ironic really, considering that creator Phil Fish would explode into the public eye as a sort of “indie game celebrity” to eventually corner himself into a position where a whole army of online backlash would inevitably drive him to quit the gaming industry altogether. However, it’s hard not to notice that once upon a time a whole community of players would gather together online and exchange their thoughts and research in uncovering the many mysteries and layers that FEZ has to offer. The thing about FEZ is that, at face value, it presents itself as a rather simple game with an easy to learn game mechanic heading towards a common objective. In some cases, playing FEZ today still makes me feel like I have missed out on something special. In this case, FEZ, which was recently shadow-dropped during the latest Indie World presentation, was one of those very examples of a game that I was well aware of at the time, but never managed to sit down to experience for myself. Fez switch portable#Nintendo Switch seems to grow stronger by the day as a vessel for nostalgia, as well as a portable convenience catering for missed opportunities. Amongst the memories that will be shared about games such as Guacamelee! Super Turbo Championship Edition, Super Meat Boy, Braid and the Shovel Knight: Treasure Trove, the magical tarboosh of a certain squishy little marshmallow-looking fella will undoubtedly be celebrated with them. In years to come, we may very well look back at the last decade or so as the golden age of indie games. ![]()
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